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- on mouseDown me
- if the movieRate of sprite 10 = 1 then
- nothing()
- else
- set the memberNum of sprite the spriteNum of me to 57
- set gapH to the mouseH - the locH of sprite the spriteNum of me
- set gapV to the mouseV - the locV of sprite the spriteNum of me
- repeat while the stillDown
- set the loc of sprite the spriteNum of me to point(the mouseH - gapH, the mouseV - gapV)
- updateStage()
- end repeat
- end if
- end
-
- on mouseUp me
- if the visible of sprite 10 = 1 then
- nothing()
- else
- if the doubleClick then
- set the visible of sprite 9 to 1
- set the visible of sprite 10 to 1
- repeat with x = 20 to 27
- set the visible of sprite x to 1
- end repeat
- go(407)
- end if
- end if
- end
-